839
Views
28
CrossRef citations to date
0
Altmetric
Special Issue Commentary

Virtuality as place and process

&
Pages 1580-1591 | Published online: 07 Nov 2013

References

  • Adorno, T., & Horkheimer, M. (1944/1999). The culture industry: Enlightenment as mass deception. In S. During (Ed.), The cultural studies reader (2nd ed., pp. 32–41). New York, NY: Routledge.
  • Baudrillard, J. (1972/1988). For a critique of the political economy of the sign. In M. Poster (Ed.), Jean Baudrillard: Selected writings (pp. 57–97). Stanford, CA: Stanford University Press.
  • Baudrillard, J. (1981/1988). Simulacra and simulations. In M. Poster (Ed.), Jean Baudrillard: Selected writings (pp. 166–184). Stanford, CA: Stanford University Press.
  • Benjamin, W. (1936/2002). the work of art in the age of its technological reproducibility. In M. W. Jennings and H. Eiland (Eds.), Walter Benjamin: Selected writings (Vol. 2, pp. 101–133). Cambridge, MA: Belknap.
  • Boje, D. M. (1995). Stores of the storytelling organization: A postmodern analysis of Disney as ‘Tamara-land. Academy of Management Journal, 38(4), 997–1035. doi:10.2307/256618
  • Boje, D. M., & Rhodes, C. (2005). The virtual leader construct: The mass mediatization and simulation of transformational leadership. Leadership, 1(4), 407–428. doi:10.1177/1742715005057232
  • Bolter, J. D., & Grusin, R. (2000). Remediation: Understanding new media. Cambridge, MA: MIT Press.
  • D’heer, E., Courtois, C., & Paulussen, S. (2012, July 4–6). Everyday life in (front of) the screen: The growth of multiple screen technologies in the living room context. EuroITV’12, Berlin.
  • Eco, H. (1973/1990). Travels in hyperreality. New York, NY: Mariner.
  • Fırat, A. F., Dholakia, N., & Venkatesh, A. (1995). Marketing in a postmodern world. European Journal of Marketing, 29(1), 40–56. doi:10.1108/03090569510075334
  • Fırat, A. F., & Ulusoy, E. (2011). Living a theme. Consumption Markets & Culture, 14(2), 193–202. doi:10.1080/10253866.2011.562020
  • Fuat, F. A., & Dholakia, N. (2006). Theoretical and philosophical implications of postmodern debates: Some challenges to modern marketing. Marketing Theory, June 6, 123–162. doi:10.1177/1470593106063981
  • Grace, K., & Troisi, A. (2012). Building Transmedia Worlds in Halo 4. Presented at annual meeting of the Game Developers’ Conference. Retrieved from http://www.gdcvault.com/play/1016603/Building-Transmedia-Worlds-in-Halo
  • Grossman, L. (2013, June 3). Flatland: Should the virtual world try to look like the real one?, Time.
  • Jenkins, H. (2003). Transmedia Storytelling. MIT Technology Review. Retrieved from http://www.technologyreview.com/news/401760/transmedia-storytelling/page/3/
  • Kinder, M. (1991/1993). Playing with power in movies, television, and video games: From Muppet babies to teenage mutant ninja turtles. Berkeley: University of California Press.
  • Landsberg, A. (2000). Prosthetic memory: Total recall and blade runner. In D. Bell and B. M. Kennedy (Eds.), The cybercultures reader (pp. 190–201). New York, NY: Routledge.
  • Lanier, J. (2013). Who owns the future? New York, NY: Simon and Schuster.
  • Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of Computer Mediated Communication, 3(2). International Communication Association. doi:10.1111/j.1083-6101.1997.tb00072.x
  • McGonigal, Jane. (2011). Reality is broken: Why Games make us better and how they can change the world (Paperback Reprint Edition). New York, NY: Penguin.
  • Murray, J. (1997). Hamlet on the Holodeck: The future of narrative in cyberspace. New York, NY: Free Press.
  • Negroponte, N. (1995). Being digital. New York, NY: Alfred A. Knopf.
  • Plato (1921). Theatetus/Sophist (H. N. Fowler, Trans). Cambridge, MA: Loeb.
  • Rheingold, H. (1991). Virtual reality: The revolutionary technology of computer-generated virtual worlds, and how it promises to transform society. New York, NY: Touchstone.
  • Reyes, I., & Adams, S. (2010). Screening play: Rules, wares, and representations in ‘realistic’ video games. Eludamos, 4(2), 149–166.
  • Riva, G., Davide, F., & Ijsseisteijn, W. A. (2003). Being there: Concepts, effects and measurements of user presence in synthetic environments. Amsterdam: IOS Press.
  • Robbins, K. (1996/2000). Cyberspace and the world we live in. In D. Bell, and B. M. Kennedy (Eds.), The cybercultures reader (pp. 77–95). New York, NY: Routledge.
  • Sawchuck, K. (1994). Semiotics, cybernetics, and the ecstasy of marketing communications. In D. Kellner (Ed.), Baudrillard: A critical reader (pp. 89–116). Cambridge, MA: Blackwell.
  • Stone, A. R. (1991). Will the real body please stand up? In M. Benedikt (Ed.), Cyberspace: First steps (pp. 81–118). Cambridge, MA: MIT Press.
  • Stone, A. R. (1996). The war of desire and technology at the close of the mechanical age (pp. 81–118). Cambridge: MIT Press.
  • Tomas, D. (1996). Virtual reality and the politics of place. History and Anthropology, 9(2–3), 327–357. doi:10.1080/02757206.1996.9960884
  • Wilbur, S. P. (2000). An archaeology of cyberspaces: Virtuality, community, identity. In D. Bell, and B. M. Kennedy (Eds.), The cybercultures reader (pp. 44–55). New York, NY: Routledge.
  • Wilson, L. (1994) Cyberwar, god and television: Interview with Paul Virilio. Ctheory. December 1. Retrieved from http://www.ctheory.net/articles.aspx?id=62
  • Zwick, D., & Dholakia, N. (2011). Strategic database marketing. In L. Penaloza, and N. Toulouse (Eds.), Marketing management: A cultural perspective (pp. 443–458). London: Routledge.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.