2,542
Views
44
CrossRef citations to date
0
Altmetric
Articles

Design and implementation of an intelligent virtual environment for improving speaking and listening skills

, &
Pages 252-271 | Received 03 Apr 2012, Accepted 23 Jun 2013, Published online: 10 Oct 2013

References

  • Adler, R. B., Rosenfeld, L., & Protor II, R. F. (2009). Interplay: The process of interpersonal communication (11th ed.). New York City, NY: Oxford University Press.
  • Amaral, L., & Meurers, D. (2011). On using intelligent computer-assisted language learning in real-life foreign language teaching and learning. ReCALL, 23, 4–24. doi: 10.1017/S0958344010000261
  • Aylett, R., & Luck, M. (2000). Applying artificial intelligence to virtual reality: Intelligent virtual environments. Applied Artificial Intelligence Journal, 14, 3–32. doi: 10.1080/088395100117142
  • Babu, S., Suma, E. A., Hodges, L., & Barnes, T. (2011). Learning cultural conversational protocols with immersive interactive virtual humans. International Journal of Virtual Reality, 10, 25–35.
  • Barrett, K. A., & Johnson, W. L. (2011). Developing serious games for learning language-in-culture. In R. V. Eck (Ed.), Gaming and cognition: Theories and practice from the learning sciences (pp. 281–311). doi:10.4018/978-1-61520-717-6.ch013
  • Bax, S. (2003). CALL – past, present and future. System Journal, 31, 13–28. doi: 10.1016/S0346-251X(02)00071-4
  • Bogdanovych, A., Ijaz, K., & Simoff, S. (2012, September). The city of Uruk: Teaching ancient history in a virtual world. Proceedings of the 12th international conference on intelligent virtual agents, Santa Cruz, CA, pp. 28–35.
  • Borin, L. (2002, May). Where will the standards for intelligent computer-assisted language learning come from? The 3rd international conference, language resources and evaluation workshop proceedings: International Standards of Terminology and Language Resources Management (LREC 2002), Las Palmas, pp. 61–68.
  • Broekens, J., Harbers, M., Brinkman, W., Jonker, M. J., Bosch, K., & Meyer, J. (2012, September). Virtual reality negotiation training increases negotiation knowledge and skill. Proceedings of the 12th international conference on intelligent virtual agents, Santa Cruz, CA, pp. 218–230.
  • Chang, B., Lee, S., Si, M., & Hand, A. (2012, January). Foreign language learning in immersive virtual environments. The engineering reality of virtual reality 2012. Proceedings of the SPIE 8289, Burlingame, CA, pp. 2–9. doi:10.1117/12909835
  • Comas-Quinn, A., de los Arcos, B., & Mardomingo, R. (2012). Virtual learning environments (VLEs) for distance language learning: Shifting tutor roles in a contested space for interaction. Computer Assisted Language Learning, 25, 129–143. doi: 10.1080/09588221.2011.636055
  • Emonts, M., Row, R., Johnson, W. L., Thomson, E., Joyce, H. S., Gorman, G., & Carpenter, R. (2012, November). Integration of social simulations into a task-based blended training curriculum. Land warfare conference, Melbourne, Australia.
  • Gamper, J., & Knapp, J. (2002). A review of intelligent CALL systems. Computer Assisted Language Learning, 15, 329–342. doi: 10.1076/call.15.4.329.8270
  • Garcia-Ruiz, M. A., Edwards, A., El-Seoud, S. A., & Aquino-Santos, R. (2008). Collaborating and learning a second language in a wireless virtual reality environment. International Journal of Mobile Learning and Organization, 2, 369–377. doi: 10.1504/IJMLO.2008.020689
  • Gomboc, D., Lane, H. C., Core, M., Karnavat, A., Auerbach, D., & Rosenberg, M. (2008, May). An intelligent tutoring framework for simulation-based training. Proceedings of the 21th International Florida Artificial Intelligence Research Society conference, Coconut Grove, FL, pp. 447–451.
  • Greene, C. N. (2006, July). Computer-assisted language learning (CALL) for dyslexic students. The 10th International Conference on Computers Helping People with Special Needs (ICCHP 2006), Linz, Austria, pp. 793–800.
  • Hanson, R. N. (2007). Feedback in intelligent computer-assisted language learning and second language acquisition: A study of its effect on the acquisition of French past tense aspect using an intelligent language tutoring system (Doctorate dissertation, University of Edinburgh, Scotland). Retrieved from http://www.era-test.lib.ed.ac.uk/handle/123456789/2605
  • Hartholt, A., Russ, T., Traum, D., Hovy, E., & Robinson, S. (2008, May). A common ground for virtual humans: Using an ontology in a natural language oriented virtual human architecture. Proceedings of the 6th international language resources and evaluation, Marrakech, Morocco, pp. 3197–3204.
  • Hassani, K., Nahvi, A., & Ahmadi, A. (2013). Architectural design and implementation of intelligent embodied conversational agents using fuzzy knowledge base. Journal of Intelligent and Fuzzy Systems, 25, 811–823. doi:10.3233/IFS-120687
  • Hays, M., Campbell, J. C., Poore, J. C., Webb, A. K., King, T. K., & Trimmer, M. A. (2012, December). Can role-play with virtual humans teach interpersonal skills? Proceedings of the 34th interservice/industry training, simulation, and education conference, Orlando, FL.
  • Hays, M., Lane, H. C., Auerbach, D., Core, M. G., Gomboc, D., & Rosenberg, M. (2009, July). Feedback specificity and the learning of intercultural communication skills. Proceedings of the 2009 conference on artificial intelligence in education: Building learning systems that care: from knowledge representation to affective modelling, Brighton, UK, pp. 391–398.
  • Hubbard, P. (2009). Computer assisted language learning: Critical concepts in linguistics, (Vols. I–IV). New York, NY: Routledge.
  • Johnson, W. L. (2007, July). Serious use of a serious game for language learning. Proceedings of the 2007 conference on artificial intelligence in education: Building technology rich learning contexts that work pages, Los Angeles, CA, pp. 67–74.
  • Johnson, W. L. (2010). Using immersive simulations to develop intercultural competence culture and computing. In T. Ishida (Ed.), Culture and computing, LNCS 6259 (pp. 1–15). Berlin: Springer-Verlag.
  • Johnson, W. L., & Sagae, A. (2012). Personalized refresher training based on a model of competency acquisition and decay. In V. G. Duffy (Ed.), Advances in applied human modelling and simulation (pp. 181–190). Boca Raton, FL: CRC Press.
  • Johnson, W. L., & Shumin, W. (2008, June). Assessing aptitude for learning with a serious game for foreign language and culture. The 9th international conference on intelligent tutoring systems, Montreal, Canada, pp. 520–529.
  • Johnson, W. L., & Valente, A. (2009). Tactical language and culture training systems: Using AI to teach foreign languages and cultures. Proceedings of AI Magazine, pp. 72–83.
  • Johnson, W. L., Vilhjalmsson, H., & Marsella, S. (2005, July). Serious games for language learning: How much game, how much AI? Proceeding of the 2005 conference on artificial intelligence in education: Supporting learning through intelligent and socially informed technology, Amsterdam, Netherlands, pp. 306–313.
  • Kim, J. M., Hill, R. W., Durlach, P. J., Lane, H. C., Forbell, E., Core, M., … Hart, J. (2009). BiLAT – a game-based environment for practicing negotiation in a cultural context. International Journal of Artificial Intelligence in Education, 19, 289–308.
  • Kim, Y., Baylor, A. L., & PALS Group. (2006). Pedagogical agents as learning companions: The role of agent competency and type of interaction. Educational Technology Research and Development, 54, 223–243. doi: 10.1007/s11423-006-8805-z
  • Lai, C., & Kritsonis, W. A. (2006). The advantages and disadvantages of computer technology in second language acquisition. National Journal for Publishing and Mentoring Doctoral Student Research, 3(1), 1–6. Retrieved from http://www.nationalforum.com/Journals/OJPMDSR/OJPMDSR/OJPMDSR.htm
  • Lane, H. C., Hays, M., Auerbach, D., & Core, M. G. (2010, June). Investigating the relationship between presence and learning in a serious game. The 10th international conference of intelligent tutoring systems, Pittsburgh, PA, pp. 274–284.
  • Lane, H. C., & Johnson, W. L. (2009). Intelligent tutoring and pedagogical experience manipulation in virtual learning environments. In D. Schmorrow, J. Cohn, & D. Nicholson (Eds.), The PSI handbook of virtual environments for training and education: Developments for the military and beyond (pp. 393–406). Westport, CT: Greenwood.
  • Mcbride, K. (2008). Adaptive and maladaptive strategy use in computer-assisted language learning activities for listening comprehension. Indian Journal of Applied Linguistics, 34, 57–79. Retrieved from http://www.bahripublications.in/appliedlinguitic/appliedlinguistics.htm
  • Mehlmann, G., Haring, M., Buhling, R., Wibner, M., & Andre, E. (2010, September). Multiple agent roles in an adaptive virtual classroom environment. Proceedings of the 10th international conference on intelligent virtual agents, Philadelphia, PA, pp. 250–256.
  • Moreno, R., Mayer, R. E., Spires, H. A., & Lester, J. C. (2001). The case for social agency in computer-based teaching: Do students learn more deeply when they interact with animated pedagogical agents? Cognition and Instruction, 19, 177–213. doi: 10.1207/S1532690XCI1902_02
  • Ogan, A., & Lane, H. C. (2010). Virtual learning environments for culture and intercultural competence. In E. G. Blanchard & D. Allard (Eds.), Handbook of research on culturally-aware information technology: Perspectives and models (pp. 501–519). Hershey, PA: IGI Global.
  • QinPing, Z. (2009). A survey on virtual reality. Science in China Series F: Information Sciences, 52, 348–400. doi:10.1007/S1143200900660
  • Reategui, E., Polonia, E., & Roland, L. (2007, September). The role of animated pedagogical agents in scenario-based language e-learning: A case-study. Proceedings of the International Conference of Interactive Computer Aided Learning (ICL2007), Villach, Austria, pp. 1–7.
  • Roed, J. (2003). Language learner behaviour in a virtual environment. Computer Assisted Language Learning, 16, 155–172. doi: 10.1076/call.16.2.155.15880
  • Shih, Y. C., & Yang, M. T. (2008). A collaborative virtual environment for situated language learning using VEC3D. Educational Technology and Society, 11, 56–68. Retrieved from http://www.ifets.info/index.php?http://www.ifets.info/abstract.php?art_id=819
  • Surface, E. A., Dierdorff, E. C., & Watson, A. M. (2007). Special operations language training software measurement of effectiveness study: Tactical Iraqi study final report (Technical Report 2007010602). Los Angeles, CA: Alelo.
  • Wahl, H., & Winiwarter, W. (2012). A prototypical implementation of the intelligent integrated computer-assisted language learning (iiCALL) environment. Advances in Web-Based Learning – ICWL 2012, Lecture Notes in Computer Science, 7558. doi:10.1007/978364233642335
  • Wahl, H., Winiwarter, W., & Quirchmayr, G. (2011). Towards an intelligent integrated language learning environment. International Journal of Pervasive Computing and Communications, 7, 220–239. doi: 10.1108/17427371111173013
  • Warschauer, M. (2000, July). CALL for the 21st century. Paper presented at the IATEFL and ESADE conference, Barcelona, Spain.
  • Wik, P., & Hjalmarsson, A. (2009). Embodied conversational agents in computer assisted language learning. Speech Communication, 51, 1024–1037. doi: 10.1016/j.specom.2009.05.006
  • Wray, R., Lane, H. C., Stensrud, B., Core, M., Hamel, L., & Forbell, E. (2009, July). Pedagogical experience manipulation for cultural learning. Proceedings of the Workshop on Culturally Aware Tutoring Systems, 14th International Conference on AI in Education, Brighton, UK, pp. 35–44.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.