1,009
Views
9
CrossRef citations to date
0
Altmetric
Articles

MAGIS: mobile augmented-reality games for instructional support

ORCID Icon, , &
Pages 895-907 | Received 01 Mar 2017, Accepted 22 Jul 2018, Published online: 01 Aug 2018

References

  • Abyarjoo, F., Barreto, A., Cofino, J., & Ortega, F. R. (2015). Implementing a sensor fusion algorithm for 3D orientation detection with inertial/magnetic sensors. In T. Sobh, & K. Elleithy (Eds.), Innovations and advances in computing, informatics, systems sciences, networking and engineering (Vol. 313, pp. 305–310). Cham: Springer International Publishing.
  • Ardito, C., & Lanzilotti, R. (2008). “Isn’t this archaeological site exciting!”: A mobile system enhancing school trips. In AVI ‘08 proceedings of the working conference on advanced visual interfaces (pp. 488–489). Napoli: ACM.
  • Azuma, R., & Bishop, G. (1994). Improving static and dynamic registration in an optical see-through HMD. In SIGGRAPH ‘94 proceedings of the 21st annual conference on computer graphics and interactive techniques (pp. 197–204). New York: ACM.
  • Bage, G. (2012). Narrative matters: Teaching history through story. London: Routledge.
  • Blair, L. (2011). The use of video game achievements to enhance player performance, self-efficacy, and motivation. University of Central Florida. Retrieved from http://stars.library.ucf.edu/etd/1827/
  • Butler, H., Daly, M., Doyle, A., Gillies, S., Schaub, T., & Schmidt, C. (2008, June). The GeoJSON format specification. Retrieved from http://geojson.org/geojson-spec.html
  • Chekhlov, D., Pupilli, M., Mayol, W., & Calway, A. (2007). Robust real-time visual SLAM using scale prediction and exemplar based feature description. In 2007 IEEE conference on computer vision and pattern recognition (pp. 1–7). Minneapolis, MN, USA: IEEE.
  • Chen, Q., Georganas, N. D., & Petriu, E. M. (2007). Real-time vision-based hand gesture recognition using haar-like features. In 2007 IEEE instrumentation & measurement technology conference IMTC 2007 (pp. 1–6). Warsaw: IEEE.
  • Choudary, O., Charvillat, V., Grigoras, R., & Gurdjos, P. (2009). MARCH: Mobile augmented reality for cultural heritage. In MM ‘09 proceedings of the 17th ACM international conference on multimedia (pp. 1023–1024). Beijing: ACM New York.
  • Fanfarelli, J. (2014). The effects of narrative and achievements on learning in a 2D platformer video game. Retrieved from http://etd.fcla.edu/CF/CFE0005490/Fanfarelli_Dissertation_2014_11_16_Final.pdf
  • Faragher, R., & Harle, R. (2014). An analysis of the accuracy of bluetooth low energy for indoor positioning applications. In Proceedings of the 27th international technical meeting of The satellite division of the institute of navigation (ION GNSS + 2014) (Vol. 812, pp. 2). Tampa, FL, USA: Institute of Navigation.
  • Gu, J., & Duh, H. B. L. (2011). Mobile augmented reality game engine. In B. Furht (Ed.), Handbook of augmented reality (pp. 99–122). New York: Springer.
  • Hol, J. D., Schon, T. B., Gustafsson, F., & Slycke, P. J. (2006). Sensor fusion for augmented reality. In 9th international conference on information fusion (pp. 1–6). Florence, Italy: IEEE.
  • Kahari, M., & Murphy, D. J. (2006). MARA, sensor based augmented reality system for mobile imaging device. In ISMAR 2006 Demos (2006 IEEE/ACM international symposium on mixed and augmented reality). Santa Barbara, CA, USA: IEEE. Retrieved from http://www.dirkreiners.com/ISMAR06Demos/#Demo_2.
  • Kato, H., & Billinghurst, M. (1999). Marker tracking and HMD calibration for a video-based augmented reality conferencing system. In 2nd IEEE and ACM international workshop on augmented reality, 1999. (IWAR ‘99) proceedings (pp. 85–94). San Francisco, CA, USA: IEEE.
  • Lee, S.-H., Lim, I.-K., & Lee, J.-K. (2016). Method for improving indoor positioning accuracy using extended kalman filter. Mobile Information Systems, 2016, 1–15. doi: 10.1155/2016/2369103
  • Liu, H., Darabi, H., Banerjee, P., & Liu, J. (2007). Survey of wireless indoor positioning techniques and systems. IEEE Transactions on Systems, Man and Cybernetics, Part C (Applications and Reviews), 37(6), 1067–1080. doi: 10.1109/TSMCC.2007.905750
  • Mapzen. (2016). Vector tile service · Mapzen. Retrieved from https://mapzen.com/projects/vector-tiles/
  • OpenCV Dev Team. (2014). Feature detection and description. Retrieved from https://docs.opencv.org/3.0-beta/doc/py_tutorials/py_feature2d/py_table_of_contents_feature2d/py_table_of_contents_feature2d.html
  • Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Arevalo-Poizat, M., Magnenat-Thalmann, N., Stoddart, A., & Thalmann, D. (2005). Mixing virtual and real scenes in the site of ancient Pompeii. Computer Animation and Virtual Worlds, 16(1), 11–24. doi: 10.1002/cav.53
  • Pedley, M. (2013). Tilt sensing using a three-axis accelerometer. cache-uat.freescale.com. Retrieved from http://cache-uat.freescale.com/files/sensors/doc/app_note/AN3461.pdf
  • PTC. (2016). Vuforia official site. Retrieved from http://vuforia.com
  • Reitmayr, G., & Drummond, T. W. (2006). Going out: Robust model-based tracking for outdoor augmented reality. In 2006 IEEE/ACM international symposium on mixed and augmented reality (pp. 109–118). Santa Barbara, CA, USA: IEEE.
  • Rodrigo, M. M. T., Caluya, N. R., Diy, W. D., & Vidal, E. C. J. E. (2015). Igpaw: Intramuros – design of an augmented reality game for philippine history. 23rd international conference on computers in education, Hangzhou, China. Retrieved from http://penoy.admu.edu.ph/~alls/wp-content/uploads/2016/01/Paper82-Igpaw-RodrigoCaluyaDiyVidal.pdf
  • Rodrigo, M. M. T., Vidal, E. C. J. E., Caluya, N. R., Agapito, J., & Diy, W. D. (2016). Usability study of an augmented reality game for philippine history. 24th international conference on computers in education, Mumbai, India.
  • Santos, M. E. C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., & Kato, H. (2014). Augmented reality learning experiences: Survey of prototype design and evaluation. IEEE Transactions on Learning Technologies, 7(1), 38–56. doi: 10.1109/TLT.2013.37
  • Torrente, J., del Blanco, Á, Marchiori, E. J., Moreno-Ger, P., & Fernández-Manjón, B. (2010). e-Adventure: Introducing educational games in the learning process. In IEEE EDUCON 2010 conference (pp. 1121–1126). Madrid, Spain: IEEE.
  • US Air Force. (2016). GPS.gov: GPS accuracy. Retrieved from http://www.gps.gov/systems/gps/performance/accuracy/
  • You, S., Neumann, U., & Azuma, R. (1999). Orientation tracking for outdoor augmented reality registration. IEEE Computer Graphics and Applications, 19(6), 36–42. doi: 10.1109/38.799738

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.