2,379
Views
3
CrossRef citations to date
0
Altmetric
Research Article

Determinants of students’ adoption of virtual reality-based learning systems: An individual difference perspective

ORCID Icon, , , ORCID Icon, &

References

  • Bazkiaei, H. A., Heng, L. H., Khan, N. U., Saufi, R. B. A., & Kasim, R. S. R. (2020). Do entrepreneurial education and big-five personality traits predict entrepreneurial intention among universities students? Cogent Business & Management, 7(1), 1801217. https://doi.org/10.1080/23311975.2020.1801217
  • Chang, S. C., Hsu, T. C., & Jong, M. S. Y. (2020). Integration of the peer assessment approach with a virtual reality design system for learning earth science. Computers & Education, 146, 103758. https://doi.org/10.1016/j.compedu.2019.103758
  • Chen, Y. L. (2016). The effects of virtual reality learning environment on student cognitive and linguistic development. The Asia-Pacific Education Researcher, 25(4), 637–646. https://doi.org/10.1007/s40299-016-0293-2
  • Costa, P. T. Jr, & McCrae, R. R. (1995). Domains and facets: Hierarchical personality assessment using the revised NEO personality inventory. Journal of Personality Assessment, 64(1), 21–50. https://doi.org/10.1207/s15327752jpa6401_2
  • Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340. https://doi.org/10.2307/249008
  • Dehghani, M., Acikgoz, F., Mashatan, A., & Lee, S. H. (2021). A holistic analysis towards understanding consumer perceptions of virtual reality devices in the post-adoption phase. Behaviour & Information Technology, 41(7), 1–19. doi:10.1080/0144929X.2021.1876767.
  • Devaraj, S., Easley, R. F., & Crant, J. M. (2008). Research note—how does personality matter? Relating the five-factor model to technology acceptance and use. Information Systems Research, 19(1), 93–105. https://doi.org/10.1287/isre.1070.0153
  • González, A. (2018). Turning a traditional teaching setting into a feedback-rich environment. International Journal of Educational Technology in Higher Education, 15(1), 1–21. https://doi.org/10.1186/s41239-018-0114-1
  • Gupta, K. P. (2021). Understanding learners’ completion intention of massive open online courses (MOOCs): Role of personality traits and personal innovativeness. International Journal of Educational Management, 35(4), 848–865. doi:10.1108/IJEM-01-2020-0042.
  • Hair, J. F., Black, W. C., Babin, B. J., & Anderson, R. E. (2019). Multivariate data analysis (8th ed.). Prentice Hall.
  • Herz, M., & Rauschnabel, P. A. (2019). Understanding the diffusion of virtual reality glasses: The role of media, fashion and technology. Technological Forecasting and Social Change, 138, 228–242. https://doi.org/10.1016/j.techfore.2018.09.008
  • LaViola, J. J., Jr. (2000). A discussion of cybersickness in virtual environments. ACM SIGCHI Bulletin, 32(1), 47–56. https://doi.org/10.1145/333329.333344
  • Lin, -H.-H., Wang, -Y.-Y., Wang, Y.-S., & Wang, Y.-M. (2020). Measuring perceived physiological vulnerability to IT usage: An initial test in a virtual reality-based learning environment. Interactive Learning Environments, 28(7), 831–846. https://doi.org/10.1080/10494820.2018.1545672
  • McCrae, R. R., & John, O. P. (1992). An introduction to the five-factor model and its applications. Journal of Personality, 60(2), 175–215. https://doi.org/10.1111/j.1467-6494.1992.tb00970.x
  • Palm, P., Hansson Risberg, E., Mortimer, M., Palmerud, G., & Toomingas, A. (2007). Computer use, neck and upper-extremity symptoms, eyestrain and headache among female and male upper secondary school students. Scandinavian Journal of Work, Environment and Health, 33(3), 33–41. https://www.proquest.com/docview/201491420/fulltextPDF/29ADBFF4527C4BFAPQ/1?accountid=12721.
  • Perez-Ramirez, M., Arroyo-Figueroa, G., & Ayala, A. (2021). The use of a virtual reality training system to improve technical skill in the maintenance of live-line power distribution networks. Interactive Learning Environments, 29(4), 527–544. https://doi.org/10.1080/10494820.2019.1587636
  • Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778
  • Şahin, F., Doğan, E., İlic, U., & Şahin, Y. L. (2021). Factors influencing instructors’ intentions to use information technologies in higher education amid the pandemic. Education and Information Technologies, 26(4), 4795–4820. https://doi.org/10.1007/s10639-021-10497-0
  • Smiderle, R., Rigo, S. J., Marques, L. B., de Miranda Coelho, J. A. P., & Jaques, P. A. (2020). The impact of gamification on students’ learning, engagement and behavior based on their personality traits. Smart Learning Environments, 7(1), 1–11. https://doi.org/10.1186/s40561-019-0098-x
  • Stanam, A., Golla, V., Vasa, S. J., & Taylor, R. D. (2019). Exposure to computer work and prevalence of musculoskeletal symptoms among university employees: A cross-sectional study. Journal of Environmental Health, 81(7), 14–18. https://www.proquest.com/docview/2186951151/fulltextPDF/2E1FFAFC6124769PQ/1?accountid=12721.
  • Van der Heijden, H. (2004). User acceptance of hedonic information systems. MIS Quarterly, 28(4), 695–704. https://doi.org/10.2307/25148660
  • Wang, Y.-S., Lin, -H.-H., & Liao, Y.-W. (2012). Investigating the individual difference antecedents of perceived enjoyment in students‘ use of blogging. British Journal of Educational Technology, 43(1), 139–152. https://doi.org/10.1111/j.1467-8535.2010.01151.x
  • Zhang, Q., Yang, X. J., & Robert, L. P., Jr. (2022). Individual differences and expectations of automated vehicles. International Journal of Human–Computer Interaction, 38(9), 825–836. https://doi.org/10.1080/10447318.2021.1970431
  • Zhou, T., & Lu, Y. (2011). The effects of personality traits on user acceptance of mobile commerce. International Journal of Human-Computer Interaction, 27(6), 545–561. https://doi.org/10.1080/10447318.2011.555298