References and suggested readings
- Elder, A. D. (2015). Using a brief form of problem-based learning in a research methods class: Perspectives of instructor and students. Journal of University Teaching and Learning Practice, 12(1), 107–119. https://doi.org/10.53761/1.12.1.8
- Gustavsson, N. S., & MacEachron, A. E. (2001). Perspectives on research-related anxiety among BSW students: An exploratory study. The Journal of Baccalaureate Social Work, 7(1), 111–119. https://doi.org/10.18084/1084-7219.7.1.111
- Kiili, K. (2005). Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, 8(1), 13–24. https://doi.org/10.1016/j.iheduc.2004.12.001
- Rodrick, R., & Dickmeyer, L. (2002). Providing undergraduate research opportunities for communication students: A curricular approach. Communication Education, 51(1), 40–50. https://doi.org/10.1080/03634520216496
- Stevens, S. S. (1951). Mathematics, measurement, and psychophysics. In S. S. Stevens (Ed.), Handbook of experimental psychology (pp. 1–49). Wiley.
- Tan, M., & Hew, K. F. (2016). Incorporating meaningful gamification in a blended learning research methods class: Examining student learning, engagement, and affective outcomes. Australasian Journal of Educational Technology, 32(5). https://doi.org/10.14742/ajet.2232